Form ID: 01424201. … The explosion now only damages targets that are hostile to the player. Improved Deathbrand Armor, Bloodscythe and Soulrender. Reduced Rimeglass Sword spawn chance for boss enemies. :), Press J to jump to the feed. The jumping bonus now scales properly with each kill. Zim's Immersive Artifacts V1.5.3. Increased Auriel's Bow's damage and critical damage to 18. It grants 25 points of Magicka and surprisingly increases base magicka regen. 18 Jun 2020, 2:45PM. Stormfang's frost damage has been reduced to 10 points and is now "piercing frost damage" which ignores frost resistance, but still doesn't work on targets with frost immunity. Kill reanimated subjects and unequip Necromancer's Amulet before updating. The true "end game" of skyrim was enchanting your own dragonbone armor/weapons with crazy enchants. Added 20% reduced incoming stagger and 20% increased outgoing stagger. Leider kehrte in die Stadt des Windes, „Mondstadt“, noch keine Ruhe ein. Btw, I can't predict when I'm going to make updates, so sometimes you get two in a day like today. Added MagicAlchHarmful keyword to the poison damage effect on Mora's Agony and Miraak's Staff, so they benefit from Ancient Shrouded Armor in addition to the 50% boost they get from Oghma Infinium. It's a small improvement which also fixes an incompatibility with the new No Extra NPCs version of GDO for PS4 and XB1. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Ebony Mail now has a 10% chance to reflect 100% of melee damage instead of reflecting 10% of all melee damage. Ysmir can no longer be crafted before the civil war ends. Corrected some item descriptions for consistency. 1 year ago. Increased the sneaking bonus on Nightweaver's Band to 20%. Funny I used that book and was suprised the old Window did not open. The absorption values on Staff of Magnus now correctly display any increases in power from buffs or perks. Improved some quirks with certain slow effects from frost damage. Nightingale armor is now unleveled, but not the weapons as they'd be too overpowered early and you can craft them later. Increased Fear effect to level 25. Made some minor balance and consistency tweaks, particularly in the MLU patches. Changed the descriptions on Stormfang and Dragonbane. Small improvements and fixes, to the mod and a few patches. Ysmir's crafting recipes will no longer appear unless Konahrik is in your inventory. Added a leveled Nordic Sword with Chaos Damage next to the chest at the end of the March of the Dead quest, so you can still learn the enchantment by doing the quest. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "I never believed the talk about how immersive citizens conflicts with". That's exactly what I mean. Reworked bleeding damage spells for axes. Heavy Armory New Weapons Lots of new weapons added to the game and spread out. Changed name of the max-rank Rimeglass Sword to Honed Rimeglass Sword. Increased the damage of Nightingale Arrows to 22. It was too strong early on, and now you can feel the progression more. Reduced Mora's Gift custom enchantment from 6 to 5 points of impact absorption, totaling to 8.334 absorption with the afterburn, which is boosted to 12.5 in total after obtaining Oghma Infinium. Arch-Mage's Robes is a combination of all Expert-level robes from the College, so it reduces all spell costs by 20%, makes all spells 15% stronger, and increases Magicka regeneration by 125%. However, the vanilla hunting is not very immersive with the system being as simple as kill/loot animal. This is a list of all that is entailed: Trending pages . Increased the Frost Resistance on Deathbrand Helmet to 15% per piece. Ebony Mail can now be exchanged for the original black effect version at a cooking pot. Reduced the power of Bloodskal Blade's energy blast by half, but it now becomes 3% stronger per point of 2H skill instead of 1%. Some assets in this file belong to other authors. Removed Powdered Mammoth Tusk entry since it wasn't important when you have USSEP. It didn't feel right. Also, Ordinator will now increase the flame cloak's damage instead of its range. With 20% Agility, this puts it at 0.82500. Removed 6 overrides that were identical to USSEP. Glass Bow of the Stag Prince's Nature Damage now counts as Poison and only does half damage to Health. 63.6MB. Skyrim: Kampf- und Gegner-Mods für mehr Herausforderung. The normal version acts as an improved Glass Sword, and the Honed version still has the stats of max-rank Chillrend, making it the best unenchanted sword in the game. Zims artifacts are better designed balance wise, but the weapons don't really match the holds and are generic Nordic weapons. I think the complaint is that people with 100 smithing/alchemy/enchanting fully perked also want the unique quest items to be amazing...and I think that's probably asking for too much. Switched the visual effects around on Dawnbreaker's sun damage and sun damage vs. undead, so that the more intense sun flames are always displayed and the dim ones are added on top against undead. Added injected global value: IsAwesomeArtifactsInstalled. It also means Stormfang's frost damage is affected by shock resistance, but only on hits where the shock damage procs. Deathbrand Gauntlets no longer require you to be dual-wielding for its effects to work. Artifact lat lon add info Strong 24.8 24.7 Monkey Temple Ruin: Immune 23.6 44.5 Carnivorous caverns: Devourer 47.4 02.3 Sunken ships in deep ocean Skylord 47.7 78.9 LifesLabyrinth- Previously in the basement of lake ruins at 27.5 and 28.8. The vanilla book raises six skills from a specific set by five points, this mod instead raises the six you use most by ten. Improved Red Eagle's Bane. This is intended. This means the armor/Block debuff will not be affected by frost resistance either. Improved sound effect quality for Stormfang and Celestial Fury. I really like it. Credit to FrankFamily for the Nightingale Arrows.Credit to cnyylzy123456789 for the Akaviri Sword model.Credit to Ekseth for his Celestial Dragonbane idea.Credit to Eckss for the changes to guard dialogue, and the SPIKE system.Many thanks to Nexus Mods, Arthmoor, kryptopyr, and ElminsterAU! -Zims immersive artifacts (for better daedric artifacts and unique items, that live up to their lore description) ... Roleplaying as a necromancer, who has unbound their soul in order to cheat death, and has almost no morality is one of the best experiences you can have in this game. Made Mora's Gift do 60% of its damage on impact and 40% over 2 seconds. The immersive sim is one of the most exclusive of PC gaming genres. Made Blade of Woe reduce the target's Health regeneration by 100%, and Stamina and Magicka regeneration by 50%. It's still a bit higher than normal. foxes, goats, bunnies, etc. I use both Closefaced helmets and Zim's Immersive Artifacts and the new effects on Miraak's mask get overwritten. Increased the spell cost reduction on Saarthal Amulet to 5%. Auriel's Bow now shoots as far and hard as a Daedric Bow while still having the fastest draw speed. Increased Fear effect on The Pale Blade to level 20. Install with Nexus Mod Manager. Has a charge time of 0.25 seconds instead of 0. Updated and optimized the Priorities set in the mod's controller perk. 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